IHA6: Gud Fud Gang

Location: American and Canadian cities, usually in downtown areas.

Status: Active.

Description and Behavior: The Gud Fud Gang is a cannibalistic street gang that specializes in human trafficking and contracted killings. It operates in many cities in the USA and Canada, and is made up of about eighty-one outfits. Each outfit is led by a member called a ‘Boss’. Members can be easily identified by their physical appearance. They tend to have extremely stocky builds, never being taller that six feet (1.8 meters) while typically weighing close to four hundred pounds (181 kilograms). Despite appearances, much of this weight is muscle. In addition to their build, members of this gang can also be identified by their large heads. Their heads have been observed to be four times as large as a typical human’s, with mouths described as being wide and lipless. Their mouths are large enough to fit an entire human head, and their jaws are strong enough to crush a skull without issue. The two anomalous qualities shared by all members is an incredible appetite for human flesh, capable of eating hundreds of pounds, and regeneration from non-fatal injuries.

Gud Fud Gang members are nocturnal and are most active from 10pm to 5am, though this does vary with the season and specific cities. The various regional outfits that make up the gang will use their active hours to search the streets and alleys for lone individuals to kidnap. It is then decided as to whether kidnapped person will be ransomed, sold, or devoured. The main other activity of the Gud Fud Gang is organized hit jobs, either in service to the gang or paying clients. All activities carried out by the gang are usually done in groups of two or three. Members tend to avoid carrying out activities around large crowds, as it raises the odds of retaliation or the authorities being contacted.

The gang is unified by their loyalty to a being called ‘The Great Boss’, who seems to responsible for the anomalous nature of all gang members. Said to be located deep in abandoned mines along the American east coast, it is described by survivors as a great mass with hundreds of mouths and thousands of long arms. The Great Boss is believed to have dug a complex series of tunnels between these mines, allowing it to unpredictably change its location to avoid being found by those wishing to harm it. The outfits of the Gud Fud Gang covertly take prospective members, willing or otherwise, to this Great Boss and it by an unknown process transforms them from regular humans into Gud Fud Gang members.

Recommended Actions: The Gud Fud Gang is by all accounts ruthless and brutal. They do have a very predictable time frame of operation, though, and can be easily avoided by simply not venturing into urban areas at night. If it is necessary to go into the city at night, try your best to stay in a group and avoid areas like alleys or other out of the way locations. If an encounter with a Gud Fud Gang member or members does happen, go as fast as possible to an area with a lot of people and call the police. Gud Fud Gang have an aversion to crowds due to the potential for retaliation, so you are much safer there.

OHA5: The Familiar Corpse

Location: Usually inside residences or areas of low foot traffic.

Status: Active.

Description and Behavior: The Familiar Corpse is an incredibly dangerous entity, especially to anyone who is unaware of its effect. This effect is the entity’s ability to be perceived as being the dead body of whoever sees it. It is then that the affected individual will obsess over the corpse, behaving in a manner reminiscent of intense grieving. This manifests in the person remaining close to the entity, wondering aloud about how the death occurred. Often this continues for days, with the victim or victims neglecting their own needs to be by the entity’s side. The typical victim will die due to dehydration after a number of days. The situation becomes especially dangerous if the victim is strong enough to carry the entity away from the initial location allowing the effect to spread far further than is normally probable.

The effect the Familiar Corpse produces also manifests through pictures and video. If a person witnesses a picture or video of the entity, they will be filled with the intense desire to locate what they believe to be their own dead body. They will relentlessly pursue finding the body, often to their own detriment. The only people who can seemingly shake off the effect by the Familiar Corpse are people with a low self image. They frequently recognize the body as themselves but are able to move on.

Recommended Actions: Because of this entity’s ability to alter minds there is little that can be done in an encounter. It is known that persons with a high opinion of themselves and their abilities tend to react much more strongly to this entity and are less likely to survive. Therefore, the best course of action to maximize survival is to develop a modest sense of self.

SHH4: Burlap

Location: Anywhere, with a preference for small rural towns and villages.

Status: Active.

Description and Behavior: Burlap is an entity that takes the form of a large and heavily built male human. It is estimated to be seven feet (2.1 meters) tall and weigh in excess of three hundred pounds (136 kilograms). Its clothing typically consists of a burlap sack with eyeholes cut out over its head, shirt and pants made of crudely sewn together burlap, a worn-out fur-lined coat, fur boots, and hand wrappings. The clothing can vary considerably, however the burlap sack on the head remains consistent. Typically, Burlap wields an especially large two-handed axe but has also exhibited the ability and willingness to use other weapons to inflict harm. This includes swords, firearms, pipes, a book, and various anomalous artifacts if available.

Many of the anomalous abilities exhibited by Burlap ensure difficulty in surviving an encounter with it. Most important to note is that even if termination is achieved (indicated when its body turns to dust) Burlap has the ability to near-immediately re-manifest, usually in a nearby location just outside of view. Burlap seems to choose these areas for re-manifestation as a means of ambushing victims that believed that they had escaped danger. There does not seem to be a limit to the distance of re-manifestation, though, and it can resume an attack anywhere at anytime. It also has precise and thorough control over every muscle in its body, an ability it uses to either continue use of mangled limbs or even instigate self-termination. Its ability to self-terminate combined with its capacity for re-manifestation allows for it to effectively teleport. Finally, Burlap’s voice has a peculiar quality in that it does not emanate from Burlap itself but rather seems to ‘wander’ a given area. This frequently disorientates and confuses potential victims.

This entity is highly dangerous and openly displays sadistic behaviors. It deliberately seeks to cause as much pain as possible to victim, both physical and mental. The favorite tactic to achieve this seems to be that it lets the victim terminate Burlap, only to then re-manifest and trap the victim for prolonged torture. Burlap strangely seems to have an affinity for murderers and torturers, sometimes breaking them out of prisons to aid in its endeavors. Most curious of Burlap’s behavior is its preference of the predation of other anomalous entities. It will abandon non-anomalous prey the moment an anomalous target becomes apparent, aggressively using its own abilities to wear down the opponent. Once the target is sufficiently tired Burlap grabs the entity, and both disappear to an unknown location. Considering entities grabbed by Burlap seemingly never re-manifest, they are considered inactive.

Recommended Actions: Considering the nature of Burlap, the best course of action is to flee as far as possible the fastest way possible. The only sure-fire way to survive an attack is for it to become interested in another target and forget about you, which is unlikely but possible. Realistically, if you are targeted by Burlap and survive the initial encounter, you should straighten out your own affairs and arrange your situation to minimize fatalities when the attack resumes.

PHA3: Carnivorous Houses

Location: Potentially anywhere, with a preference for suburban areas.

Status: Active.

Description and Behaviour: Carnivorous Houses are anomalous entities that manifest on empty plots of land, usually in suburban areas and conforming to local architectural trends. The Registry has so far tracked at least sixteen instances. Residents in the neighborhoods of these instances consistently report that the manifestations start as slow progressing construction sites that never seem to have workers onsite. The current theory is that the houses are self-constructing, which is supported by the fact that the plots in question are never actually purchased.

After construction is completed, neighbors will start to believe that a person or persons have moved into the house. This is despite the complete absence of activity in or around the structure. The non-existent occupant will develop a positive reputation in the community without anyone having encountered them. It is then that people will believe themselves invited into the house for either a party or dinner.

Anyone using any door inside or outside of the house will find it leading to a seemingly random room in the house. The doors forcibly close upon entering every room and if opened again will lead to a different room. If the house rejects a person the front door will instead lead to the back door, and vice versa. A person is rejected if equipped with tools that may help with escape (a sledgehammer, for example). Once inside the building, the ‘guests’ often become panicked after looking around the house for their ‘host’ and discovering the anomalous nature of the building. This leads to them frantically going from room to room searching for a way out, often for hours, tiring themselves out. Eventually, once the victims are unwary with exhaustion, they open a door that leads to what is presumed to be a large stomach where the victim falls in. The few survivors who saw the room without entering have described as a “moist, fleshy stadium” with steep sides and a pool of acid at the bottom filled with partially digested people. This room has never been located in any demolitions of these entities, and therefore its location is presumed separate from the Carnivorous Houses.

Recommended Actions: Due to the clear mind-altering nature of this entity, many of its potential victims fail to take proper precautions or take proper actions when in the Carnivorous Houses themselves. It is important to take your time, assess your situation, and preserve your energy. So far, every manifestation of these entities has been able to block cell phone signals either partially or fully. The best course of action is to make sure people, such as family, are always aware of your plans and wait for rescue when your disappearance is noticed. If no one is aware of your plans, make as much noise as possible to try attracting attention to your situation.

IMI2: The Blood Angel Cult

Location: North America and Parts of Europe.

Status: Active.

Description and Behavior: The Blood Angel Cult is an anti-theistic cult with a strong paramilitary and counterculture tradition, comprised of at least forty-nine cells varying in size. They revere a being known as the “Blood Angel”. This Blood Angel is, according to the cult’s literature, a fallen angel that remains loyal to God and desperately desires readmittance into Heaven. He seeks this by means of radical penance, apparently having removed most of his own skin through self-flagellation. The Blood Angel is said to kind, generous, and protective of the weak. We here at PRAE have yet to be able to verify his existence.

It is the desire of the Blood Angel Cult to convince the Blood Angel that continued unrequited loyalty to God is “folly” by using arguments developed by cult members. Depending on the cell or individual, they wish either to be led by the Blood Angel or otherwise bring him into their organization. In addition to this, the various cells often pursue the acquisition of anomalous objects and often interfere with our researchers, sometimes leading to death.

This cult carries out most of its activities on the outskirts of various cities and towns, preferring municipalities with a high rate of property abandonment. Most members are recruited from various local anarchist, communist, and other counterculture groups. They usually have an emblem resembling a bleeding angel either on their clothing or as a tattoo, their decentralized nature means the aesthetic of this emblem can vary wildly. Their paramilitary and often radical nature often make them a danger for the communities they inhabit.

Recommended actions: It is best to deal with the Blood Angel Cult as a community effort. Establish neighborhood watches and contact police whenever possible against possible cult activity, or the activity of the counterculture movements they recruit from. It highly likely that cult members will claim that PRAE kidnaps, tortures, experiment with, and kill their members. We assure you that this is false.

OLC1: The Bust of the Goddess

Location: Unknown.

Status: Unknown, presumed active.

Description and Behavior: The Bust of the Goddess is an approximately two-foot (0.6 meter) tall bust depicting the head and shoulders of a woman of unknown ethnicity. Surviving descriptions of the Bust describe the woman in question as having deep gashes across the front off her face and three empty eye-sockets that seep a black fluid with the consistency of molasses but the smell of blood. Instead of hair, the head is said have five horns with ornamental carvings; though some claim there are up to twenty horns. It is said to change the expression on its face when not observed, and apparently can be heard breathing if carefully listened to.

The Bust was last known be in the possession of the now defunct Chained Gods Temple; a cult that believed the Bust to be both a depiction and conduit of their chief deity, the Chained Goddess. It was their belief that collecting the Bust and its missing eyes would allow the Chained Goddess and her allies to escape their captivity in their full forms to claim the earth as theirs. It is presumed that one of the various splinter groups formed from the surviving members of the Temple currently possess the Bust.

Persons known to have spent a significant amount of time in proximity to the Bust claim to develop the ability to hear it speak. Whether this is due to a degraded mental state or a genuine anomalous trait cannot be determined. What can be determined is the fact that the groups interested in this anomalous entity are willing and able to pursue it to radical lengths, presenting a danger whenever there is a rumor of its presence.

Recommended Actions: This anomalous entity is not, itself, dangerous if the records on it are to be regarded as accurate. At most, the Bust may cause some mental deterioration after prolonged exposure. The groups pursuing it are the real threat to your person. Therefore, it is recommended to ignore this entity and at most try to remain away from anywhere rumors indicate it may be. Instead, please report any rumors to us at PRAE so that we may investigate and learn more about this entity.