SHN10: The Bloody Monkey

Location: N/A

Status: Inactive, presumed terminated.

Description and Behavior: The Bloody Monkey was an entity that was described as resembling a large, profusely bleeding chimpanzee with horns and scaly wings. It was primarily active in rural villages across the Americas. Before being rendered inactive it was known to travel between small villages, granting a single wish to every resident. These wishes would usually be interpreted by the Bloody Monkey in such a way as to backfire on the wisher. Some examples include, a man who wished for youth was turned into an infant, a woman who wished for her family to appreciate her hard work had her family become fatally ill, and a child who wished for a million dollars was crushed to death under a hundred million pennies.

As these wishes were to be granted to everyone in the village, this entity had little patience for anyone taking too long to wish or even being unwilling to wish. As such it would turn violent against anyone ‘slowing down the process’. These altercations in rare circumstances would lead to death, but always resulted in maiming and crippling. Often, after maiming a person, it would suggest the victim wish for healing. Anyone attempting to escape from the situation would always find themselves passing out and waking up back in the village if they got too far.

Unfortunately for the Bloody Monkey, it eventually met its own end when one of its victims wished for its death. This occurred in a remote Mexican village where a young girl who had already lost her entire family to the entity’s activities had her turn to wish. She made the wish which caused the Bloody Monkey to unwillingly summon Burlap (SHH4) to the location. It is then that Burlap initiated its typical pattern of predation of fellow anomalous entities, and the Bloody Monkey could be heard begging for its life. Unfortunately for the village, Burlap then turned its attention to the residents after dealing with the Bloody Monkey and over the course of at least a week hunted and tortured the inhabitants one by one. Everything we know of these events are gathered from the diaries of the villagers trying to escape Burlap either by hiding or fleeing. None survived.

Recommended Actions: In the event of an unlikely re-manifestation of this entity, it is recommended to make small and simple wishes. Complex wishes are easier to twist the meaning of, and the Bloody Monkey seemed to especially enjoy punishing greed with a horrible fate. Based on the events that rendered this entity inactive, it is strongly recommended not to wish death for this or similar entities as it may lead to a more dangerous situation.

SHN9: Mr. and Mrs. Happy-Stab

Location: The Great Lakes Basin area, could potentially move location.

Status: Active.

Description and Behavior: Mr. and Mrs. Happy-Stab, also known as just ‘Happy-Stab’, is the resultant anomalous entity brought about by the union of two separate entities. The first is an anomalous robot designed and created by Dr. James Sout called the Helpful and Personable Partner for You (HaPPY simplified to Happy). Happy was originally designed to be a humanoid ‘helper-bot’ before Dr. Sout somehow rendered it anomalous, allowing it to achieve physical and computational feats beyond what it should be capable of. When Dr. Sout ordered Happy to bring happiness to the world it immediately destroyed all records in the laboratory and sought out the second component of its current form. Dr. Sout is currently missing and presumed deceased.

The second entity that makes up Happy-Stab is the Dagger of Ecstasy. This dagger was reportedly the same one used by the jester Maria Stab to slay King Rex after telling him a joke so good it that he would not stop laughing despite her growing frustration. After killing the King, Maria Stab was then cursed to become one with the dagger which now would put anyone who is stabbed with it into an ecstatic state until death. It is unknown how literal or accurate this story is. What is known is that Happy immediately sought out the Dagger of Ecstasy after being told to bring happiness to the world and then developed a relationship with it.

The current entity of Happy-Stab occurred months after the initial acquisition of the Dagger of Ecstasy by Happy. Survivors of encounters with Happy note that Happy and the dagger would frequently converse with each other. Over time, the conversations became more affectionate with both entities referring to the other with pet names. Eventually Happy permanently incorporated the dagger into his right arm and the entities declared themselves ‘married’, Mr. and Mrs. Happy-Stab. As they are permanently combined, they are now considered a singular entity. Physically this entity is in a constant process of self modification in the pursuit of more effective predation and so lacks consistent a consistent description beyond having a ‘smiley face’ head and the dagger fused to its arm. It has been recorded to have been as small as four feet (1.2 meters) tall to as tall as twelve feet (3.7 meters) in various encounters.

Mr. and Mrs. Happy-Stab as an entity has the motivation of bringing happiness to the world, which it aims to achieve by stabbing any unhappy people with the Dagger of Ecstasy. The stabbings are usually fatal; though if a victim does manage to survive, they will have an inability to experience negative emotions such as anger or fear. Happy-Stab will often converse with itself about the situation, often with the two components of the entity expressing different opinions. The Happy component seems significantly less willing to undertake violence, usually willing to take victims at their word as to their emotional state.

Recommended Actions: Mr. and Mrs. Happy-Stab is significantly faster and stronger than any human. It is therefore recommended that if this entity is encountered the most viable means of survival is to convince it of your positive emotional state. Any attempts at escape or self-defence will be treated as signs of unhappiness.

SHH4: Burlap

Location: Anywhere, with a preference for small rural towns and villages.

Status: Active.

Description and Behavior: Burlap is an entity that takes the form of a large and heavily built male human. It is estimated to be seven feet (2.1 meters) tall and weigh in excess of three hundred pounds (136 kilograms). Its clothing typically consists of a burlap sack with eyeholes cut out over its head, shirt and pants made of crudely sewn together burlap, a worn-out fur-lined coat, fur boots, and hand wrappings. The clothing can vary considerably, however the burlap sack on the head remains consistent. Typically, Burlap wields an especially large two-handed axe but has also exhibited the ability and willingness to use other weapons to inflict harm. This includes swords, firearms, pipes, a book, and various anomalous artifacts if available.

Many of the anomalous abilities exhibited by Burlap ensure difficulty in surviving an encounter with it. Most important to note is that even if termination is achieved (indicated when its body turns to dust) Burlap has the ability to near-immediately re-manifest, usually in a nearby location just outside of view. Burlap seems to choose these areas for re-manifestation as a means of ambushing victims that believed that they had escaped danger. There does not seem to be a limit to the distance of re-manifestation, though, and it can resume an attack anywhere at anytime. It also has precise and thorough control over every muscle in its body, an ability it uses to either continue use of mangled limbs or even instigate self-termination. Its ability to self-terminate combined with its capacity for re-manifestation allows for it to effectively teleport. Finally, Burlap’s voice has a peculiar quality in that it does not emanate from Burlap itself but rather seems to ‘wander’ a given area. This frequently disorientates and confuses potential victims.

This entity is highly dangerous and openly displays sadistic behaviors. It deliberately seeks to cause as much pain as possible to victim, both physical and mental. The favorite tactic to achieve this seems to be that it lets the victim terminate Burlap, only to then re-manifest and trap the victim for prolonged torture. Burlap strangely seems to have an affinity for murderers and torturers, sometimes breaking them out of prisons to aid in its endeavors. Most curious of Burlap’s behavior is its preference of the predation of other anomalous entities. It will abandon non-anomalous prey the moment an anomalous target becomes apparent, aggressively using its own abilities to wear down the opponent. Once the target is sufficiently tired Burlap grabs the entity, and both disappear to an unknown location. Considering entities grabbed by Burlap seemingly never re-manifest, they are considered inactive.

Recommended Actions: Considering the nature of Burlap, the best course of action is to flee as far as possible the fastest way possible. The only sure-fire way to survive an attack is for it to become interested in another target and forget about you, which is unlikely but possible. Realistically, if you are targeted by Burlap and survive the initial encounter, you should straighten out your own affairs and arrange your situation to minimize fatalities when the attack resumes.