OHA16: The Sword of Goliath

Location: The Lyre Family private collection.

Status: Inactive.

Description and Behavior: The Sword of Goliath is an exceptionally long and heavy bronze sword with now inert anomalous properties. With a length of about seventy inches (177.8 centimeters) and a weight of about twenty pounds (9.1 kilograms), it is largely impractical considering its one-handed design. Though called the Sword of Goliath according to a Hebrew inscription across the guard, it is not known if this is the authentic weapon or one inspired by the original. Regardless, what cannot be doubted is the formally anomalous nature of this sword. When wielded by a person, it would both give them immense physical strength and the desire to destroy all ‘impure’ things. Unfortunately, the weapon seemed to deem most living things as impure, leading to the wielder rampaging uncontrollably until killed. According to the Sword’s custodian, it lost its anomalous properties after developing a fault along the length of the blade.

Recommended Actions: In the event that the Sword of Goliath regains its anomalous properties and/or is encountered outside of the Lyre Family private collection it is advised to not to interact with the Sword but rather to contact either PRAE or the Lyre Family itself so that it may be returned in an appropriate manner.

SHN10: The Bloody Monkey

Location: N/A

Status: Inactive, presumed terminated.

Description and Behavior: The Bloody Monkey was an entity that was described as resembling a large, profusely bleeding chimpanzee with horns and scaly wings. It was primarily active in rural villages across the Americas. Before being rendered inactive it was known to travel between small villages, granting a single wish to every resident. These wishes would usually be interpreted by the Bloody Monkey in such a way as to backfire on the wisher. Some examples include, a man who wished for youth was turned into an infant, a woman who wished for her family to appreciate her hard work had her family become fatally ill, and a child who wished for a million dollars was crushed to death under a hundred million pennies.

As these wishes were to be granted to everyone in the village, this entity had little patience for anyone taking too long to wish or even being unwilling to wish. As such it would turn violent against anyone ‘slowing down the process’. These altercations in rare circumstances would lead to death, but always resulted in maiming and crippling. Often, after maiming a person, it would suggest the victim wish for healing. Anyone attempting to escape from the situation would always find themselves passing out and waking up back in the village if they got too far.

Unfortunately for the Bloody Monkey, it eventually met its own end when one of its victims wished for its death. This occurred in a remote Mexican village where a young girl who had already lost her entire family to the entity’s activities had her turn to wish. She made the wish which caused the Bloody Monkey to unwillingly summon Burlap (SHH4) to the location. It is then that Burlap initiated its typical pattern of predation of fellow anomalous entities, and the Bloody Monkey could be heard begging for its life. Unfortunately for the village, Burlap then turned its attention to the residents after dealing with the Bloody Monkey and over the course of at least a week hunted and tortured the inhabitants one by one. Everything we know of these events are gathered from the diaries of the villagers trying to escape Burlap either by hiding or fleeing. None survived.

Recommended Actions: In the event of an unlikely re-manifestation of this entity, it is recommended to make small and simple wishes. Complex wishes are easier to twist the meaning of, and the Bloody Monkey seemed to especially enjoy punishing greed with a horrible fate. Based on the events that rendered this entity inactive, it is strongly recommended not to wish death for this or similar entities as it may lead to a more dangerous situation.

HHH7: The Vapors Priest

Location: The Mediterranean region.

Status: Active.

Description and Behavior: The Vapors Priest was the head of the Chained Gods Temple before its dissolution and is the current head of the splinter organisation Servants of the Chained Gods. This entity is a smooth blue gemstone resembling a human eye in both appearance and size. The ‘eye’ emits a blue vaporous mass shaped like a human torso with four arms and a head. In the middle of what would be the face is where the ‘eye’ is located. The Vapors Priest is able to control its vapors to such a degree as to be able to decide whether objects can pass through its mass, which allows it to do such acts as pick up objects with its ‘hands’.

In order to understand the Vapors Priest, it is important to understand the pantheon of ‘gods’ it claims to serve. It is claimed that the full forms of the Chained Gods are kept imprisoned in the deepest depths of a great lake of fire by their enemies, the Oppressor and the Traitor, and will be freed upon the restoration of the Bust of the Goddess (OLC1). For the time being they interact with the mortal world through significantly weaker ‘conduits’. Out of the thousands of gods worshipped, the main five are as follow:

The Chained Goddess is the chief god, she is also known as the Mistress, the Queen, Ri’Lheni, and Vynis. Her full form is described as being reminiscent of a massive female centaur; though with three eyes, a multitude of horns, and equipped with a halberd. Literature associated with the worship of the Chained Gods claim her to be the goddess of motherhood, order, and justice. Her followers pray to her about issues related to planning, parenting, judging, and protection.

The Crystal God functions as the second in command in most Chained Gods myths and is also known as the Librarian, Clear-Maker, Curiothrax, and V’Thuuk. His full form is described as a thousand-side crystal with an eye on every side and countless scrolls containing great knowledge floating around him. He is claimed to be the god of knowledge, discovery, and history. Followers pray to him about issues relating to the unknown, records, and research.

The Harvest God operates as an advisor to the other gods and is also known as the Time-Keeper, Intercessor of the Faithful, Logothrax, and U’Lukrwth. His full form is described as a sphere of flesh with a multitude of extremely long ‘fingers’ he uses to interact with the world and hold his harvesting tools. He is claimed to be the god of the harvest, logic, calendars, and souls. Followers pray to him about issues relating to food, interpretation, and that he will grab their souls when they die so that they can be with their gods. Some literature depicts this entity as female.

The Marcher Goddess is the head of the armies of the Chained Gods and is also known as the Great Lizard, the Warrior, B’Thule, and Qi-Syth. Her full form is described as a massive humanoid reptile with two heads and covered with ornate armor, armed with a spear and followed by her reptilian servants. She is claimed to be the goddess of war, dueling, and honor. Followers pray to her about issues relating to war, martial prowess, and protection from schemes.

The Cannibal God currently occupies no official role but used to be the executioner of the Chained Gods and is also known as Sir Sackcloth, the Chaotic One, Saedo, and Xarquul. His full form is described as a skeletal figure with massive wings and antlers, clothed in sackcloth and rough iron armor while armed with a large battle-axe, grey glowing piercing through a sackcloth veil. He is claimed to be the god of chaos, murder, and torture. It is required by the followers of the Chained Gods to pray to every single other god for protection from him before attempting to pray to the Cannibal God. Due to this, he is only ever prayed to for extreme acts of vengeance.

With this knowledge in mind, the Vapors Priest serves these entities by undertaking actions to further their goals with especial dedication to the Chained Goddess. These actions include intelligence gathering, anomaly acquisition, and assassinations; and the actions themselves are usually performed by members of the Servants of the Chained Gods. These ‘Servants’ are persons that the Vapors Priest convinced to inhale the vapors that it produces. The vapors grant the person anomalous qualities in exchange for a reduction in the capacity for independence. This is likely due to the collapse of the Temple in part being caused by empowered members of the Temple operating too independently of the Priest’s plans.

Recommended Actions: If you encounter the Vapors Priest, or the Servants of the Chained Gods, vacate the situation immediately. Anyone who is caught is always either persuaded to join them or killed. The best way to escape the situation is by using a vehicle to get away from their area of operation. These areas of operation tend to be near and focused on other anomalous entities. Therefore, it is important to make haste to an area devoid of anomalous activity as the Vapors Priest rarely moves far from its goals.

IHA6: Gud Fud Gang

Location: American and Canadian cities, usually in downtown areas.

Status: Active.

Description and Behavior: The Gud Fud Gang is a cannibalistic street gang that specializes in human trafficking and contracted killings. It operates in many cities in the USA and Canada, and is made up of about eighty-one outfits. Each outfit is led by a member called a ‘Boss’. Members can be easily identified by their physical appearance. They tend to have extremely stocky builds, never being taller that six feet (1.8 meters) while typically weighing close to four hundred pounds (181 kilograms). Despite appearances, much of this weight is muscle. In addition to their build, members of this gang can also be identified by their large heads. Their heads have been observed to be four times as large as a typical human’s, with mouths described as being wide and lipless. Their mouths are large enough to fit an entire human head, and their jaws are strong enough to crush a skull without issue. The two anomalous qualities shared by all members is an incredible appetite for human flesh, capable of eating hundreds of pounds, and regeneration from non-fatal injuries.

Gud Fud Gang members are nocturnal and are most active from 10pm to 5am, though this does vary with the season and specific cities. The various regional outfits that make up the gang will use their active hours to search the streets and alleys for lone individuals to kidnap. It is then decided as to whether kidnapped person will be ransomed, sold, or devoured. The main other activity of the Gud Fud Gang is organized hit jobs, either in service to the gang or paying clients. All activities carried out by the gang are usually done in groups of two or three. Members tend to avoid carrying out activities around large crowds, as it raises the odds of retaliation or the authorities being contacted.

The gang is unified by their loyalty to a being called ‘The Great Boss’, who seems to responsible for the anomalous nature of all gang members. Said to be located deep in abandoned mines along the American east coast, it is described by survivors as a great mass with hundreds of mouths and thousands of long arms. The Great Boss is believed to have dug a complex series of tunnels between these mines, allowing it to unpredictably change its location to avoid being found by those wishing to harm it. The outfits of the Gud Fud Gang covertly take prospective members, willing or otherwise, to this Great Boss and it by an unknown process transforms them from regular humans into Gud Fud Gang members.

Recommended Actions: The Gud Fud Gang is by all accounts ruthless and brutal. They do have a very predictable time frame of operation, though, and can be easily avoided by simply not venturing into urban areas at night. If it is necessary to go into the city at night, try your best to stay in a group and avoid areas like alleys or other out of the way locations. If an encounter with a Gud Fud Gang member or members does happen, go as fast as possible to an area with a lot of people and call the police. Gud Fud Gang have an aversion to crowds due to the potential for retaliation, so you are much safer there.

SHH4: Burlap

Location: Anywhere, with a preference for small rural towns and villages.

Status: Active.

Description and Behavior: Burlap is an entity that takes the form of a large and heavily built male human. It is estimated to be seven feet (2.1 meters) tall and weigh in excess of three hundred pounds (136 kilograms). Its clothing typically consists of a burlap sack with eyeholes cut out over its head, shirt and pants made of crudely sewn together burlap, a worn-out fur-lined coat, fur boots, and hand wrappings. The clothing can vary considerably, however the burlap sack on the head remains consistent. Typically, Burlap wields an especially large two-handed axe but has also exhibited the ability and willingness to use other weapons to inflict harm. This includes swords, firearms, pipes, a book, and various anomalous artifacts if available.

Many of the anomalous abilities exhibited by Burlap ensure difficulty in surviving an encounter with it. Most important to note is that even if termination is achieved (indicated when its body turns to dust) Burlap has the ability to near-immediately re-manifest, usually in a nearby location just outside of view. Burlap seems to choose these areas for re-manifestation as a means of ambushing victims that believed that they had escaped danger. There does not seem to be a limit to the distance of re-manifestation, though, and it can resume an attack anywhere at anytime. It also has precise and thorough control over every muscle in its body, an ability it uses to either continue use of mangled limbs or even instigate self-termination. Its ability to self-terminate combined with its capacity for re-manifestation allows for it to effectively teleport. Finally, Burlap’s voice has a peculiar quality in that it does not emanate from Burlap itself but rather seems to ‘wander’ a given area. This frequently disorientates and confuses potential victims.

This entity is highly dangerous and openly displays sadistic behaviors. It deliberately seeks to cause as much pain as possible to victim, both physical and mental. The favorite tactic to achieve this seems to be that it lets the victim terminate Burlap, only to then re-manifest and trap the victim for prolonged torture. Burlap strangely seems to have an affinity for murderers and torturers, sometimes breaking them out of prisons to aid in its endeavors. Most curious of Burlap’s behavior is its preference of the predation of other anomalous entities. It will abandon non-anomalous prey the moment an anomalous target becomes apparent, aggressively using its own abilities to wear down the opponent. Once the target is sufficiently tired Burlap grabs the entity, and both disappear to an unknown location. Considering entities grabbed by Burlap seemingly never re-manifest, they are considered inactive.

Recommended Actions: Considering the nature of Burlap, the best course of action is to flee as far as possible the fastest way possible. The only sure-fire way to survive an attack is for it to become interested in another target and forget about you, which is unlikely but possible. Realistically, if you are targeted by Burlap and survive the initial encounter, you should straighten out your own affairs and arrange your situation to minimize fatalities when the attack resumes.

IMI2: The Blood Angel Cult

Location: North America and Parts of Europe.

Status: Active.

Description and Behavior: The Blood Angel Cult is an anti-theistic cult with a strong paramilitary and counterculture tradition, comprised of at least forty-nine cells varying in size. They revere a being known as the “Blood Angel”. This Blood Angel is, according to the cult’s literature, a fallen angel that remains loyal to God and desperately desires readmittance into Heaven. He seeks this by means of radical penance, apparently having removed most of his own skin through self-flagellation. The Blood Angel is said to kind, generous, and protective of the weak. We here at PRAE have yet to be able to verify his existence.

It is the desire of the Blood Angel Cult to convince the Blood Angel that continued unrequited loyalty to God is “folly” by using arguments developed by cult members. Depending on the cell or individual, they wish either to be led by the Blood Angel or otherwise bring him into their organization. In addition to this, the various cells often pursue the acquisition of anomalous objects and often interfere with our researchers, sometimes leading to death.

This cult carries out most of its activities on the outskirts of various cities and towns, preferring municipalities with a high rate of property abandonment. Most members are recruited from various local anarchist, communist, and other counterculture groups. They usually have an emblem resembling a bleeding angel either on their clothing or as a tattoo, their decentralized nature means the aesthetic of this emblem can vary wildly. Their paramilitary and often radical nature often make them a danger for the communities they inhabit.

Recommended actions: It is best to deal with the Blood Angel Cult as a community effort. Establish neighborhood watches and contact police whenever possible against possible cult activity, or the activity of the counterculture movements they recruit from. It highly likely that cult members will claim that PRAE kidnaps, tortures, experiment with, and kill their members. We assure you that this is false.

OLC1: The Bust of the Goddess

Location: Unknown.

Status: Unknown, presumed active.

Description and Behavior: The Bust of the Goddess is an approximately two-foot (0.6 meter) tall bust depicting the head and shoulders of a woman of unknown ethnicity. Surviving descriptions of the Bust describe the woman in question as having deep gashes across the front off her face and three empty eye-sockets that seep a black fluid with the consistency of molasses but the smell of blood. Instead of hair, the head is said have five horns with ornamental carvings; though some claim there are up to twenty horns. It is said to change the expression on its face when not observed, and apparently can be heard breathing if carefully listened to.

The Bust was last known be in the possession of the now defunct Chained Gods Temple; a cult that believed the Bust to be both a depiction and conduit of their chief deity, the Chained Goddess. It was their belief that collecting the Bust and its missing eyes would allow the Chained Goddess and her allies to escape their captivity in their full forms to claim the earth as theirs. It is presumed that one of the various splinter groups formed from the surviving members of the Temple currently possess the Bust.

Persons known to have spent a significant amount of time in proximity to the Bust claim to develop the ability to hear it speak. Whether this is due to a degraded mental state or a genuine anomalous trait cannot be determined. What can be determined is the fact that the groups interested in this anomalous entity are willing and able to pursue it to radical lengths, presenting a danger whenever there is a rumor of its presence.

Recommended Actions: This anomalous entity is not, itself, dangerous if the records on it are to be regarded as accurate. At most, the Bust may cause some mental deterioration after prolonged exposure. The groups pursuing it are the real threat to your person. Therefore, it is recommended to ignore this entity and at most try to remain away from anywhere rumors indicate it may be. Instead, please report any rumors to us at PRAE so that we may investigate and learn more about this entity.